Second life how to make appliers11/12/2023 ![]() ![]() The images I provide on this page are related to my GA.EG head and Maitreya body, regardless of which head/body combo you use in terms of how BoM functions is the same.įor those who use CTS Wardrobe, I will at some point write up a tutorial of how I integrated BoM layers with my wardrobe to allow for easy skin/tattoo selection and cosmetic customization via that product. I have a How do I Activate BoM section at the bottom of this page. In simplistic terms this feature allows you to use multiple system layers (Skin, Tattoo, Universal, Clothing layers, even alpha.mask) that are baked into a single texture on mesh attachments.īefore you read all the preamble, if you simply want to know how you activate BoM on your body and/or head. Both fingernails and toenails are above the tattoo layers socks and gloves.BoM is an acronym for Bakes On Mesh. The gloves of the tattoo layer also more accurately follow the fingers. But this also means that the tattoo layer is no longer appropriate for socks and stockings! We advise the underwear layer for socks and stockings. Note 3: The socks of the tattoo layer in V5 has toes instead of a toe-cap. Note 2: Omega appliers (require Omega Maitreya Relay HUD) and the ne wer Maitreya appliers can apply to any layer you choose, as long as you are wearing the layer and as long as it's active (it's active if it's selected in the left upper panel on the huds layers page). But since layers are separated from the mesh body base and not automatically worn, you must first make sure to be wearing a layer you choose to apply to. Note 1: Older appliers may activate a popup window, asking you which layer to apply to. ![]() If you now use your applier, it will apply to just this one section or the sections you selected. on the mannequin that you want to be selected.Ĥ. You do this by toggling that part of the mannequin on with the 'quick selection' buttons, or you can also choose the 'none' button and then touch the arm, hand, feet etc. ![]() Now you can select the part of the body you want to apply your textures to. Then make sure you are in selection mode (on the hud, layers page, buttons next to the mannequin).ģ. First make sure you are wearing a layer (tattoo layer is recommended for tattoos, because it's closest to the body)Ģ. The layer can be set to full bright or glow if a certain applier was intended for that.ġ. There is a tint panel to tint applied textures on the active layer and in case your applier has materials, you can also tint the shine (glossiness). This panel contains the buttons and sliders to control materials (if materials are part of the applier used). In this rare case you can use the refresh button for the hud to update itself and show the current state of the layers.Īdvanced The advanced button will open a panel with extra options, for people to edit their applied textures in more detail. When a layer gets detached too fast after a previous layer was detached, it is possible that the HUD doesn't show this correctly. You can detach a layer directly from the hud by pressing the corresponding x for that layer. By clicking on the 'select layer' buttons you can choose which layer you want as the active layer. If a second layer is added, then this layer becomes the active layer. Actions performed on the layer page will only occur on the active layer. This will also automatically be the active layer. When attaching a layer a button will appear on the HUD, with the name of the layer type (tattoo, underwear or clothing). This new feature also allows for one arm, one hand and one foot tattoos. There are 17 areas of a layer you can apply to, therefore you could in theory wear up to 17 different applier textures on a layer. Any layer can now also receive textures from multiple appliers, applied to different parts of the layer. You can wear (add) one, two or all three layers. Select layer Layers are now separated from the body so you no longer need to wear a layer that you are not using. ![]()
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